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Text File  |  2003-11-06  |  2KB  |  95 lines

  1. {events}
  2.     I:    STONE_DEBRIS_CONTINUOUS = 1
  3.     I:    stone_debris_continuous_bone_id = 666
  4.     F[3]:    stone_debris_continuous_playback_parameters
  5.         [0] = 199.000000
  6.         [1] = 200.000000
  7.         [2] = 3.000000
  8.     S[1]:    stone_debris_continuous_sfx
  9.         [0] = "stone_avalanche_light"
  10.     I:    BANG1 = 1
  11.     I:    bang1_bone_id = 666
  12.     F[3]:    bang1_playback_parameters
  13.         [0] = 199.000000
  14.         [1] = 200.000000
  15.         [2] = 0.000000
  16.     S[1]:    bang1_sfx
  17.         [0] = "stone_clunk1"
  18.     I:    BANG2 = 1
  19.     I:    bang2_bone_id = 666
  20.     F[3]:    bang2_playback_parameters
  21.         [0] = 199.000000
  22.         [1] = 200.000000
  23.         [2] = 0.000000
  24.     S[1]:    bang2_sfx
  25.         [0] = "stone_clunk2"
  26.     I:    BANG3 = 1
  27.     I:    bang3_bone_id = 666
  28.     F[3]:    bang3_playback_parameters
  29.         [0] = 199.000000
  30.         [1] = 200.000000
  31.         [2] = 0.000000
  32.     S[1]:    bang3_sfx
  33.         [0] = "stone_clunk3"
  34.     I:    BANG4 = 1
  35.     I:    bang4_bone_id = 666
  36.     F[3]:    bang4_playback_parameters
  37.         [0] = 199.000000
  38.         [1] = 200.000000
  39.         [2] = 0.000000
  40.     S[1]:    bang4_sfx
  41.         [0] = "stone_clunk4"
  42.     I:    BANG1_QUIET = 1
  43.     I:    bang1_quiet_bone_id = 666
  44.     F[3]:    bang1_quiet_playback_parameters
  45.         [0] = 199.000000
  46.         [1] = 200.000000
  47.         [2] = 9.000000
  48.     S[1]:    bang1_quiet_sfx
  49.         [0] = "stone_clunk1"
  50.     I:    BANG2_QUIET = 1
  51.     I:    bang2_quiet_bone_id = 666
  52.     F[3]:    bang2_quiet_playback_parameters
  53.         [0] = 199.000000
  54.         [1] = 200.000000
  55.         [2] = 9.000000
  56.     S[1]:    bang2_quiet_sfx
  57.         [0] = "stone_clunk2"
  58.     I:    BANG3_QUIET = 1
  59.     I:    bang3_quiet_bone_id = 666
  60.     F[3]:    bang3_quiet_playback_parameters
  61.         [0] = 199.000000
  62.         [1] = 200.000000
  63.         [2] = 9.000000
  64.     S[1]:    bang3_quiet_sfx
  65.         [0] = "stone_clunk3"
  66.     I:    BANG4_QUIET = 1
  67.     I:    bang4_quiet_bone_id = 666
  68.     F[3]:    bang4_quiet_playback_parameters
  69.         [0] = 199.000000
  70.         [1] = 200.000000
  71.         [2] = 9.000000
  72.     S[1]:    bang4_quiet_sfx
  73.         [0] = "stone_clunk4"
  74. {\events}
  75. {DATA\CONGO1\GRAPHICS\ANIMATIONS\CON1AE1\ROCKS2.ANM}
  76.     F[1]:    STONE_DEBRIS_CONTINUOUS
  77.         [0] = 0.01
  78.     F[1]:    BANG1
  79.         [0] = 1.373
  80.     F[1]:    BANG2
  81.         [0] = 1.660
  82.     F[1]:    BANG3
  83.         [0] = 2.0
  84.     F[1]:    BANG4
  85.         [0] = 2.2
  86.     F[1]:    BANG1_QUIET
  87.         [0] = 3.178
  88.     F[1]:    BANG2_QUIET
  89.         [0] = 3.4
  90.     F[1]:    BANG3_QUIET
  91.         [0] = 3.6
  92.     F[1]:    BANG4_QUIET
  93.         [0] = 3.8
  94. {\DATA\CONGO1\GRAPHICS\ANIMATIONS\CON1AE1\ROCKS2.ANM}
  95.